Start with the labels actually named
The official demo trailer description names common, rare and mythic cards. These are supported rarity terms from the developer’s own video description. The description does not say that those three names form a complete ordered list of every rarity in the game.
The announcement also describes ultra-rare promo cards. That is a separate confirmed piece of collection information. It identifies a special group without supplying the probability of finding each individual member.
These terms give a useful starting point for understanding the collection. They do not justify importing a rarity hierarchy from another game. Rip It! Card Collector has its own creatures, variants and collecting structure.
What the nine promo cards are
The developer ran a community art competition for promo-card designs. The announcement says selected artwork would become nine collectible promo cards. It describes their creative origin rather than a code redemption system.
The full-release preview also refers to nine exclusive promo cards using competition artwork. That corroborates the promo content in the launch plan. It does not establish a separate timed giveaway or a requirement to obtain a redemption code from this website.
The distinction matters because “promo” can mean different things in different games. Here, the collected official material specifically describes cards with community-created artwork. The guide keeps that meaning rather than adding a distribution mechanic from elsewhere.
Rarity and visual variant are different questions
The official store names foil and metallic variants. Those descriptions concern versions of cards within the collecting experience. They should not automatically be treated as a complete rarity ranking.
The inspected demo binder shows multiple positions on numbered pages. A familiar creature can therefore have more than one relevant collection entry. Whether a card is a new entry and which rarity label it carries are related collecting questions, but they are not identical.
The game also has different booster types. First Edition Boosters are explicitly named by Steam. A pack-family name does not, on its own, publish the probability or rank of every card inside it.
Why rare new cards matter to progression
The official store says new cards award XP when placed into the binder. It adds that rare cards contribute more toward the next level. That gives rare new finds a progression role as well as a collecting role.
Leveling earns Gadget Points for the workstation. The developer says each upgrade costs 1 GP. Rare-card collecting therefore connects with the tools used to process more packs, without the sources providing an exact XP multiplier for every rarity.
A duplicate has a different immediate use. The developer identifies it with a little red symbol and says it can be sold. Recognizing that status matters even when the card’s artwork or category is exciting to see again.
Understand the collection’s scale
The full-release preview gives 1,809 cards across 209 unique Critkin. These counts distinguish the complete card collection from the unique creatures represented. They do not tell you the probability of pulling a particular rare entry.
The official demo FAQ instead gives 369 cards. A rare pull in a demo video belongs to that demonstrated context. It should not be used to prove a complete ranking of the full-release collection.
The announced CritDex and stats screen provide additional collection tracking. They are relevant tools for understanding discoveries once available in the full game. Their announcement alone does not supply a numerical drop table for this guide.
Use the Black Market in its stated role
Steam directs players to check the Black Market for special cards that are difficult to find. The full-release preview describes new stock and upgrades. That establishes another collection-related avenue beyond continued booster opening.
The official description does not guarantee that every rare card will be offered at once. It also does not rank market prices as a measure of drop probability. The supported point is the market’s role in looking for special missing pieces.
Keep the rarest-card answer precise
Rare and mythic categories, along with the nine ultra-rare promo cards, are documented in the official material. Individual probabilities and an absolute rarest-card ranking are not established by the research. This page therefore names the confirmed categories without inventing card names, percentages or a top-ten list.
The sources were checked on October 28, 2026, before the planned full launch. The collection and tracking additions are labelled according to that announced version. That scope is essential when comparing this information with a pre-release opening video.
Sources
- Developer announcement — collection and promo cards
- Developer announcement — community promo-card competition
- Official Demo Trailer — creator description
- Official Steam store — game and progression
- Developer full-release preview, October 21, 2026
- Developer reply — each upgrade costs 1 GP
- Developer reply — binder placement and duplicate indicator
- Official demo FAQ — contents and 369-card scope